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Pecking order as an ability is absolutely amazing. You're having to make a decision on the previous turn about what order of actions you'll be taking... Then you forecast the first of those actions to the opponents! This gives them the turn to mess up your plan of action, but still gives you some agency to determine your own life. Really sweet stuff and you've made some great design space here. 


Your actions and faction board itself is really easy to follow along with, and have a super duper fun narrative that supports it. Like another co on enter said, this is giving major chicken run energy and I'm a fan. 


Bonus points for having a really fun built in policing mechanism in calamity, that ALSO affects your opponents as well! Maybe there's even a way you can weaponize that... It does seem like a really big setback, but maybe in practice your faction is able to bounce back on. Playtesting will let ya know!


The flavour of how you gain points is super fun, but I'm also curious whether you'd actually WANT to do meaningful policing since your warriors are so precious. Some playtesting of their scoring mechanism would reveal that in the future too :P


Great faction!

(+1)

Thank you so much! Glad you were able to dig into the faction so much! Also, I'm glad they're easy to follow, I'm sure some of the wording could be cleaned up, but it's great to hear they're easy to comprehend!

Yeah, I was hoping calamity could prove difficult for others to deal with too, and that maybe if the flock player planned ahead a bit and knew they were about to enter calamity, they could use it to set back a competitor at the same time. Yes! I need to spend some more time testing them to make sure they play smoothly, hopefully the star will align and I'll have a group to test them at the same time as I have time to test them!

Yeah, you're right that their scoring de-incentivizes policing at a certain point, but I think of it as a curve - early game (or just post calamity) their scoring is ramping up and each warrior is precious. Then, eventually, they need to slow down their own rapid and automatic warrior gain or they will trigger calamity. I can see them trying to police through battle and hoping to take just the right amount of hits to ride the high scoring sections of their track without tipping into calamity for one more turn!

Woah you are actually totally right, you may want to police others to keep YOURSELF from entering calamity. That's actually really creative and I'm bummed I missed out on that initially 😆