Pecking order as an ability is absolutely amazing. You're having to make a decision on the previous turn about what order of actions you'll be taking... Then you forecast the first of those actions to the opponents! This gives them the turn to mess up your plan of action, but still gives you some agency to determine your own life. Really sweet stuff and you've made some great design space here.
Your actions and faction board itself is really easy to follow along with, and have a super duper fun narrative that supports it. Like another co on enter said, this is giving major chicken run energy and I'm a fan.
Bonus points for having a really fun built in policing mechanism in calamity, that ALSO affects your opponents as well! Maybe there's even a way you can weaponize that... It does seem like a really big setback, but maybe in practice your faction is able to bounce back on. Playtesting will let ya know!
The flavour of how you gain points is super fun, but I'm also curious whether you'd actually WANT to do meaningful policing since your warriors are so precious. Some playtesting of their scoring mechanism would reveal that in the future too :P
Great faction!