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Dungeon: Keep Her

Create and defend your dungeon from pesky invaders in this 3D strategy adult game · By keepherdev

0.18.02 new bugs

A topic by voidtninja created Apr 24, 2025 Views: 1,111 Replies: 15
Viewing posts 1 to 4

when moving the throne room, the keeper does not count as having moved.  they will graphically move, but if an invader steps into the old throne room, the keeper will engage them and stand there after.  i have not yet tried building a new building on that spot.
connected with this, moving the throne room to the old tile again caused an instant loss when the invader reached it.
this issue did seem to sort itself out after some time.

equipping weapons still seems to take two from inventory, if available.

bonuses and penalties to servant sell price is not accurate.  example:  a character had one -750 penalty for one week, they sold at 750 that week.  the next week they had no bonuses or penalties but still sold for 750.

damage estimates in combat (hovering over attack card) do not take mastery into account.  i have a staff master using a staff.  the damage estimate is lower than the actual damage by a factor of 4 or 5.  for this example, the estimate was ~20, and i did 80-100.

not strictly a bug, but "enchant room" needs to be more "targeted."  example, my last 5 attempts:  on a gold mine i got fertile, the next attempt replaced this with the new "super inspiring one," the next attempt cleared all enchantments.  then, on tavern: first attempt added mineral poor, second attempt added the "noxious" modifier.  note that in the mine, the effects were replaced, but in the tavern they were added.  instead of what seems to be an equal random chance for /any/ modifier,  make it "contextual, selecting upgrade types based off of the room being enchanted such that you do not get useless bonuses, like inspiration on a gold mine.  furthermore, cordon off all negative modifiers to be "critical failures."  i'm already spending a resource, don't make it a coin flip on if i'm getting any benefit, let alone getting penalized.


not bugs, but things that have bothered me for a while:

it would be nice to have more control over keeper creation/ starting scenario.  for example your mental type seems either locked to keeper class or is random, not sure which, but i know i would like to have manual control.  i'd also like to be able to select a surname manually.  against this theme, though, i'd also like a name randomizer button.

starting servants is also something i'd like more control over.   i usually play a lustspell witch, which means i start with "pet" and "snoo."  pet is pretty much perfect, aside from the frigid personality.  snoo, however, has to go.  my keeper is the only male/ futa in the dungeon for any real length of time, so starting with a futa servant just does not work for me.  

there's no way to craft or dye clothing.  this means it's up to RNG to get the items you need, if you do a "dungeon uniform" as i do.  the store only really loads up on items if you are buying that item.  this is a broader problem, because this can leave you stranded without shackles to capture anyone for months at a time, ingame.  (the shackle problem is compounded by the seemingly random nature of when crafting recipes become available.)  for this reason i suggest implementing a room for clothing item creation, and a separate one for item coloring.

i appreciate that you implemented the item menu outside of the throne room, but this solution is still deficient.  you must still enter the throne room and start a talk to get a character to remove clothing.  please implement a way for us to add /and/ remove clothing without visiting the throne room.

past a certain point, invaders stop generating with extra traits outside of weapon masteries.

invaders will sometimes refuse to ever leave the dungeon entrance.  the only way to continue the game is to quit (without a save,) or spend a few gems to cause the invader to retreat.

once i won combat on turn 1.  my servant was not closed to dying, crying, or cumming at the end of combat.  the invader was dead, had zero mind, and zero arousal (killed with deny.)  after combat i was informed that the invader won.  i did not lose resources.

Futanari should have a Vagina in addition to their Penis. Otherwise they are a Dick Girl

while this is true, i do not know why you are posting this here.  futas in this have both sets of plumbing.

No. They don't. Females have traits for Intact Vagina and Intact Anus. Futas only have the Intact Anus, just like Males. And when you go into free camera mode and zoom right up into there business, futas have nothing between their Ass Hole and Balls. Also, I have a screen shot, from this version, that has a Male that is pregnant

strange, i physically had both, including the intact vagina trait.

question: are these randomly generated futas, after unlocking the research, or males you fed a futa potion to?  i've noticed some strangeness with sex potions.  for example, feeding a female potion to a male physically removes the penis, but they keep the trait for it.  they can pass this trait on to children.

as to male pregnancy, i might just have been mistaken about how keepherdev restricted pregnancy.  i know the plan is to make it logical, but it seems that towards this implementation only non-intercourse sex acts have been restricted.  meaning that pretty much any sex option aside form "handholding" has a 30% chance to make one participant pregnant when the other one cums.

I made my Keeper a futa. And all Offspring, Invaders, and Slaves that I have are all like this. I haven't used any Potions yet.

I don't remember how my Male got Pregnant. I was taking the screen shot for something else, and when I looked at it later I noticed it.

very odd, i just now started a new game with an imp futa fallen keeper, and they properly had both sets of equipment, and the proper traits.

i only checked from the start, i did not play any to unlock the bodytype or check pregnancies.

you're in 18.02, correct?

I installed it through the itch.io app a week or two ago. The installation says 0.18.2. When I load into the game the WHATS NEW says 0.18.2. And I have the Court.

I Have it in low quality graphics. I wasn't sure my older comp could take it. But I put it into high quality just now to take a look, and its the same. But that wouldn't explain not having the trait. I've made 3 different characters. All of them have been futa. None of them have a vagina

this is very weird, as i also am installed through the app.

what race/ background are you choosing?  maybe we can track this down.

one last variable i'd be interested in tracking is body type.

(1 edit)

1st Character: Goblin Fallen Keeper

2nd Character: Kobold Decaying One

3rd Character: Fiend Lustspell Witch


Which body part are you looking for?

mostly the main "body type" selection.  athletic/ petite/ muscular/ etc.  i thought maybe you were picking the same thing every time, but it seems that is not the case.


you hit the same class that i used, and still were affected.


oh, and one thing to keep in mind is that in almost every camera angle/ animation, the balls kind of cover the vagina, but it is there.  though, if you do not have the trait, i think you don't have the part on the keeper's model.

Weird I just checked my save and have the same thing happening, I know it wasn't like this before... perhaps the rendering is bugged in this version. 

Do you happen to be using linux?

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I'm running Windows. And that wouldn't explain the missing trait