Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The art is fantastic. The graphic design is okay but there's room for improvement on that front in terms of information hierarchy, alignment, having more visual variation to break things up a bit, etc. The map is probably the thing that most needs improvement as it's functional enough but not attractive especially in comparison to the illustrations... the numbers being slightly off-centre is particularly irksome.

I like the environment a lot, and it fits the theme perfectly. The suggestions for how the evil AI manifests itself through glitching terminals are solid... "wait, I never said that" would be a great moment.

Usability is good overall. The main thing that seems missing is an indication of how and when players progress through the transformation and whether there's a way to save them. I also note there's a mention of overriding the self-destruct without any indication of where or how that might get engaged.

What would keep me from running this with my current group is that it's structurally so similar to the first part of Another Bug Hunt. Lost contact with a station, the crew are turning into monsters due to an infection that's transmitted through technology and/or directly by the monsters' vocalizations, and there's a rogue AI/android that wants to spread it deliberately. I think it would be a good introductory module for a group that hasn't played ABH, but if you have I think it comes off as "okay, this again, but underwater," despite some differences in the specifics.

(+1)

I appreciate the feedback, Ill be taking your comments into consideration as i do plan to do a revision / expansion of this module. Thanks for taking the time to read and share your thoughts!