Not my style of game, but good entry nonetheless! The music and SFX add much to the tension, I could feel the reaping. More variety in clues and their locations (like a lost letter in the lobby, listening a patient ramble about another patient, etc.) would have been cool to make the decision harder to come by.
Viewing post in One Soul Must Leave jam comments
Thank you very much! I spent many hours searching for suitable sounds and music, so it is very nice to hear that someone liked it. We would have loved to make the game more diverse, but we did not have suitable assets for level design, clues, and we had to make them ourselves, so we proceeded from our capabilities and the remaining time. Initially, the game was supposed to have short monologues of the characters, something like "talking to yourself", but it had to be cut out, there was no time. Also, glad you enjoyed reaping soul scene. I tried to make it breathtaking.