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it's a pretty cool concept, that a poker game sets the parameters of a platformer fighting game. I sadly didn't get the warm fuzzies from it. I wanted to see a stonger connection between the poker hands being played and the resulting fight scene that plays out. For instance, what if the player got immediate feedback about how the poker hand will effect the coming battle. Also it could have been cool if the different poker hands all had unique effects on the coming fight, and even better if the results of the fight had impact on the poker hands. Anyways, there's a lot going for the game and plenty of ways to expand. I'm excited to see where it goes.

Yeah those are all really good ideas. If I ever make a sequel those are things I'd add in. I like all of those!