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This is good - I got a real laugh out of “TUP.” Some help tracking down the last couple of enemies would have been nice, and I found it a little odd that the little arrows pointing to enemy bullets are relative to the crosshair rather than the player, but all round it’s an impressive result for just a week’s work. I like the Frisbee type arc the saw blade travels in.

(+1)

The arrows point to the XY coordinate of that bullet on the screen, but I guess it would make more sense to put it based on the players position. I was going to do a similar thing for the actual enemy objects, but I ran out of time. Thanks for playing!