Thanks!
aldegator
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A member registered Jun 26, 2019 · View creator page →
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Thanks for playing, I spent most of the time on the movement and aiming so I'm glad that was your takeaway. The lagspike is actually a hitstop mechanic that slows the gamespeed down when an enemy dies like in ultrakill? I've since removed it since it just didn't work the way I wanted and looked kinda bad.
you can use raycast 3d to get the normal of a face, then based on the angle of the object you are colliding with, you can apply a force perpendicular to the object. Then, you can apply a force to slow the decent, and a force to move the player to a projected point based on where the raycast lands so the player "snaps" to the wall rather than just having a zone of floatyness next to the wall.
Bitey's quest FeedbackQuest jam jam comments · Replied to Altabestudio in Bitey's quest FeedbackQuest jam jam comments





