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aldegator

30
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1
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6
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A member registered Jun 26, 2019 · View creator page →

Creator of

Recent community posts

Yes sorry the version that was posted accidentally did not include the level files, there is a new version that includes them.

Hey congrats on the submission, this really turned out well

Thanks. Would you believe me if I told you all of the menus and UI were made in the last 4 hours of the jam lol

Thanks for playing! You know, the deadline was just creeping up on me and I just didn't have time to add a roof that would have worked with the level gen.

Thanks for playing, I spent most of the time on the movement and aiming so I'm glad that was your takeaway. The lagspike is actually a hitstop mechanic that slows the gamespeed down when an enemy dies like in ultrakill? I've since removed it since it just didn't work the way I wanted and looked kinda bad. 

OOHH I see, that is a perk selection screen, its not clear since I made it in a rush, but you are supposed to click one to get a perk and move on to the next stage.

Thanks for playing. I did some stuff with the mouse sensitivity that should make it smoother, so I'm glad it helped. This game doesn't have a score mechanic so I'm not sure what you are seeing lol.

Thanks!

Thanks, I would have liked to add more stuff but I was really pressed for time on this.

you can use raycast 3d to get the normal of a face, then based on the angle of the object you are colliding with, you can apply a force perpendicular to the object. Then, you can apply a force to slow the decent, and a force to move the player to a projected point based on where the raycast lands so the player "snaps" to the wall rather than just having a zone of floatyness next to the wall.

Thanks!

Thank you! I really wanted to try and do something technically impressive in the Gdevelop engine

The arrows point to the XY coordinate of that bullet on the screen, but I guess it would make more sense to put it based on the players position. I was going to do a similar thing for the actual enemy objects, but I ran out of time. Thanks for playing!

Thank you!

Thank you! Thats def one of the things I wanted to put more time into, but I had to put together that whole upgrade menu like 20 minutes before the deadline. This post is actually how I know that system works at all LOL

NO I FORGOT TO CHANGE THE APPLICATION NAME

yes

added some screenshots my mistake

you weren't supposed to take damage smh



it took me like 2 days after I published to realize I never added any sort of game over screen 

I had trouble with that while testing but after a while it just stopped stuttering and crashing and ran fine so idk whats up

yeh based

this has a lot of potential, can't wait to see more.

Hey, not sure if you have joined the discord or not yet but you should try posting your LFT there, it's way more active than this community space.

Nice game!

Hey, thanks for participating. It's OK it's bare bones, its the thought that counts.

what proof have you god sir

cool and good

this is pretty sick though I hope it goes as planned