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Cool! Thanks for the response, take your time and keep up the great work! 👍

You're welcome! Also, that development footage video I was thinking about releasing at the end of May is now out on the BFNS Series Central YT channel, with even more progress made since the development screenshots I shared above, such as the start of work on the catalog UI for one of the planned floor design themes, specifically the Baldi's Basics Classic one!

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It looks so cool! Also, I’m wondering if there’s a way to make the build area bigger because the one shown in the video is quite small. Other than that, the Floor Maker is going to make the building process way faster than the Alpha 6 Floor Builder! Can't wait to see the finished look!

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Well, the reason the build area shown in that development footage video was small is because the one for the Baldi's Basics Classic floor design is planned to be used for making similar sized floors to the original schoolhouse, which was on an approximately 40x1x40 grid (1,600 nodes), as shown. The other floor designs that will be available to choose from and switch to are planned to have different grid sizes, with most likely to be larger than that, such as a larger one than the 64x1x64 grid (4,096 chunks) used in Alpha 6's Floor Builder for the BFNS Ultimate floor design, which might be a 70x2x70 (9,800 nodes) or even a 85x3x85 size grid (21,675 nodes), with the ability to press the number keys to switch which grid layer is active for multi-height floors (such as pressing 1 for the first layer, 2 for the second, etc) to make placing areas and objects on specific layers easier, especially when you're in the Bird's Eye View area placement mode.

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Thanks for the response! I guess it now makes sense why it’s so small.