A game with a dry sense of humor and lots of socioeconomic commentary baked into the mix. I played all the way through to getting one of the endings (which I won't spoil). I found that the music served to keep the mood of the game very light, which worked well. I do wish that more of it looked more unique to the topic and less RPG-Maker-ish, which is what you used to make it but I really had to suspend disbelief in parts because it was getting surreal. The corporate graveyard, though? So good. That hit me.
Just very witty and smart for a game. It didn't quite feel as hopeless and liminal as I thought it might be from the description (I thought it'd be more "Waiting for Godot") but I definitely enjoyed myself.