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(+2)


Managed to get till wave 10 after a few tries lol.

I like the idea a lot. I also think the game that you've built around the idea is cool, though it could definitely use some balancing and additions.

I love the presentation though. Everything from enemies, to your skeletons, to even the player itself was pretty readable and intuitive, even when things were getting very chaotic. Also loved the various enemy types ( though I'm not sure what how the 2-headed enemies were different from normal ones ). That said though, I'm not really a fan of the audio.

In general, the audio felt a little annoying at times ( imo ). The music was fine, but a decent amount of the sound effects started to get a little painful to hear.

As for the gameplay, while I do like the overall loop, I think the base stats of the player could use some adjusting. I get that you kept the player slow so that the player can't just outrun enemies, but also so that they NEED to take cover around their minions so to speak. It's a cool trade-off to really make you feel like a glass cannon, which is effectively what a necromancer is supposed to feel like. That said, I think the player's base movement speed could be a little faster. Mostly because the pace of the game and the aggression of the enemies really requires it.

Along with adjusting the base stats. I think the player could also use another ability at the very least. It got a little monotonous waiting for the minion spawn spell to recharge. Maybe a teleportation spell to help with movement or something could help in this regard. It could also work on a cooldown and maybe allow you to teleport wherever you click at or something. I say this because some of the main reasons I kept dying sometimes was because there weren't any more enemies around to resurrect and I couldn't get to other corpses fast enough. This might be a skill issue, but I thought it was worth noting.

I think the variety of enemy types that are currently present is solid. I love how the enemies with the aoe attack force me to move around since I tended to stay in place in some waves . Though I feel like the amount of damage that they all do is a bit too much. It feels like you get insta-killed by almost every enemy if they get close enough. I think the damage they dish out could be a little more forgiving for the sake of balance.

On a side note, towards the end of this run I got the upgrade which resurrects all the zombies around you. Combined  with the fact that I was spawning 5 skeletons for every corpse, and it felt godly lol. The game also started lagging pretty hard because of how chaotic things became.

All in all, this is a very solid game built around a cool concept. Good stuff

(+1)

First of all, Huge thanks for such a wholesome feedback! 

You have nailed almost all the flaws I can see as well. Most of them are caused by lack of time unfortunatelly. Especially the balance. Also this is my first game of this type and it was really tricky to ballance that somehow (not just difficulty wise, but also the prices in shop and rewards per kill), hence I decided to make a trade off in making player slower and grow into bad-ass with time. I get the slow-issue from way more people, so this will be definitelly a thing to change as I am already working on a post-jam patch/update.

There are loads of things missing, one of them are death animations, that is why you might not notice that the 2-headed enemy spawns 2 little guys upon death. So he is supposed to be stronger enemy with 2 little anoying guys when you finally beat him.

I was glad I could get in at least some basic sfx and few music loops, but your points are totally fair, as well as with more abilities. Originally I wanted to have a skill bar with 4 different active abilities, but had to cut it, as I would not be able to finish that in time. Might revisit this idea again, as again, totally agree that this can get old pretty fast :) 

Last issue is performance, I noted that into description as a known issue, but again, not much time to deal with it properly during the jam itself, I applied at least some perf optimization as it was even worse before, but need to work on this even more ;)

Again, thank you so much for this feedback, I love it, and when I finish the updates, I hope it will be only better and perhaps it will be a reason to revisit this little game of mine ;) Thank you!!