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(+3)

Post-Play evaluation:

  1. Corruption is way too overpowered, and the characters used to remove corruption still take up character slots.Corruption is valued to 0.8 of an evil character. And the Outcast character is equal to an evil one, but killing them as a good one.

  2. Balance still needs work. I’m not sure how complex it would be to build a calculation tool, but some level are simply impossible to clear, while in others, you can identify both evil characters on the board as soon as you flip the third card.

  3. As mentioned above, if there are 4 evil characters, solving the puzzle becomes extremely difficult, and if there are more than five, you are destined to fail.


Thanks for the feedback!

I also think that some, very difficult levels are way too dependent on luck. The balance is being worked on and should be improved. Ideally the game rounds should never be unsolvable and failing should be 100% dependent on the player actions.

Also many Quality of Life improvements are coming :D.