At first I thought I needed to farm gear, but later I realized the goal was to go deeper into the cave. I finally beat the game! A very good experience, smooth controls, exciting combat, and lots of equipment. Attack, knockback, speed, health, plenty of variety.
Good pixel art. But the character has quite a lot of abilities, and I haven’t figured out how to use them properly. For example, if I use a certain ability at some locations, a box spawns in the scene. If I’m standing where the box spawns, I get stuck inside it
The pixel art looks a bit blurry. I guess you didn’t set the photo type to Point in Unity. I haven’t really mastered the game’s mechanics and only reached 1500.
Great job! With very few art assets, you’ve managed to achieve such ajuicy feel, screen shake, particle effects, and the sound during combos. I never expected combos to feel this awesome. Well done, you’ve completely mastered the art of juiciness!
great idea! After getting a basic understanding of the rules, I found it really interesting, it requires careful planning and checking each character’s stats.
I’ve also thought about what it would be like if I could modify the deck or add a lot of new relics, but maintaining a long-term project is too demanding, so I probably won’t expand it further—haha.