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uzabiart

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A member registered May 29, 2022 · View creator page →

Creator of

Recent community posts

oh, no no, we are moving release to Q2-Q3. We definitely need more time :D. Will announce that at the end of this month.

Thanks for all the feedback! The ideas are really great.
And congratz on doing 100 wins in a row! Thats a huge number

It means that it is visible in the deck, but its not actually in the village. So lets say Baa adds Doppelganger to the deck view, but the Doppelganger is not actually in play.

I agree it is poorly written, I will reword that for sure or redesign his ability a little bit.

Thank you! These are really great points! Noted them all ^^

In Steam version there are mods that can do that right now

From what I saw rarely can happen a 50/50 or you not being able to deduce correctly. I saw people being on a 30 games winning streaks.

But still I will try to minimize it as much as possible :D

that should not happen, unless you changed the browser hmm

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yes, thats a good suggestion! Not sure if step-by-step could be possible (because a round can be solved in a few different ways usually). But there should be more info after the round is over

My guess is this:
First #4 changed #7 into Baker and then #8 changed #7 into Baker again. So #7 was changed twice. Baker says his last role -> so since on 2nd swap he was already Baker he said his last role, which was in fact a Baker -> instead of his original role, cuz he was swapped by the first Baker xd

it sometimes can happen currently, will be fixing it soon!

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You can right-click a character, then, if a character has a skin, there will be a button called 'Skins', when you click it, you can change/select a skin.

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Sait was always good. Couldn't be Evil

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Thats only for steam right now. I should update the game at the end of the week.

yes, I plan to update it soon. Maybe like at the end of the week~

Can bluff as Outcasts, but its rare right now unfortunately :/. Will be updating that

Yes, you are right, in new version he will be saying either 'I couldn't kill x' or 'x dodged my attack' (which still can work well as a lie)

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Thanks for the feedback! I will be updating this version of the game with quality of life improvements pretty soon :)

Good to hear you enjoyed it on mobile :).

Even better, I plan to make a proper mobile version. Slightly adjusted to better fit mobiles. There will be a free demo version similar to this one (but ofc way more polished and refined).

Yeah, that would be fine. Feel free to use my game as an inspiration for game mechanics :).

Thanks for the feedback!

I also think that some, very difficult levels are way too dependent on luck. The balance is being worked on and should be improved. Ideally the game rounds should never be unsolvable and failing should be 100% dependent on the player actions.

Also many Quality of Life improvements are coming :D. 

Yes I am adding few items and consumables just to mitigate some unfortunate rounds. But I am also trying to adjust round balance so that there is no guessing rounds or unsolvable ones.

Thanks for the feedback :)!

Thanks :D!

I want every round to be 100% solvable. That said, most setups will likely require at least one execution to eliminate certain “worlds” and narrow things down. That’s why we currently include one free execution per round.

My goal is to avoid situations where the round remains unsolvable even after using that execution.

Still, I will play around with that concept, and some rounds might have different mechanics depending on the demon. But overall, I see the free execution as a strategic tool, much like in BoTC when we execute good characters to eliminate sone scenarios.

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Thanks :D! Glad you liked it!
Thanks for letting me know. By mistake I had all links expire after 7 days. Fixed that and updated links on the website.

We are still a small community, but I am finishing new updates and after that we will be reaching out to more players :D.

Thank you for your feedback, I am definitely aiming to fix most of the confusion and spelling in the game so will take it all into consideration.

1 health pool per run is a good call. Currently I wanted to give at least 1 safe kill per round without much drawback and treat it more as a '1 confirmation' per round which is useful or needed in difficult levels. But main mode could be redesigned to fit a health pool that is persistent through out a run, and you are right, kills would be more meaningful then. I am looking into that.

Currently lies can sometimes be obvious for some characters, thats true, I will update it so it will not be that obvious.

The Knitter counts in pairs mostly (Unless there are only 2 Evils adjacent to each other). I need to update its description probably. If there are 4 next to each other he could say '4 adjacent Evil', if there are like 2 pairs he could then say '2 pairs of Evil'. But if there are 3 next to each other and a pair somewhere, it would be difficult to describe, something like '3 adjacent Evil and a pair' (would also be strong?) or just '5 adjacent Evil'? Maybe if all are in a row he then says '4 adjacent', otherwise he will speak in 'pairs'~.

Hm, either way, will update something about Knitter, he can be confusing

Thanks! Good call! Working on many Quality of Life updates right now, so will add that one as well!

Yeah that Jester very suspicious.

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Thanks for pointing that out.
Thats my inconsistency in naming things, will be fixed :D

you are right, I will adjust these things

I have few ideas, nothing concrete yet tho, you will see ;)

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Thanks!

I will unlock Advanced mode next update, it will have all current characters and more scenarios. Basically all hell let loose~.

I also love hard puzzles so having a way to play very hard challenges is also a must for me :D!

And you are right the last level in standard mode should also be very hard, I will probably revert Pooka to previous form.

I also am not sure about new Saint tho, seems quite strong when we also have a Confessor around. Will see.

I added an option to reset progress in newest update

Thanks, glad you like it!

The swingy difficulty is being worked on, so should be improved next update~

Glad you liked the game and thanks for feedback!

1. That is true, Puppeteer turns a random adjacent Villager into a Puppet. Currently Confessor always says 'I Lie' if he is either Evil or Poisoned. So as a Puppet, even if he must be truthful he will tell you 'I Lie' cuz he is Evil. His description and ability will be fixed in todays update.

2.Baron changes an adjacent Villager into a specific random Outcast that is not currently in the village yet. So it will change a character into one of these: Drunk, Doppelganger, Plague Doctor, Saint etc.. Also there can not be duplicates of Outcasts in the Village, if there are, it means one of them is Evil. And yes if he turns an Alchemist, the Alchemist 'curing' ability will not trigger and his role will be changed.

3. The Baker (if not Poisoned and not Evil) should always duplicate into another unrevealed character. If he gets duplicated into a Poisoned character he will stop duplicating. I will check him again, maybe there are some edge case issues with him, but he should always copy.

4. Good idea!

5. This will be added in the next update, that is a constant complain :D

6. This is being worked on as well :D!

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Outcasts like Drunk, Doppelganger or Plague Doctor are also Good characters (even if they are not Villagers), so Medium should call their real roles (and not the bluffed ones)

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Demo will be released at the end of this month.
Full release around October, but its not official and might change~

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hm possibly, his ability could read then as 'I have a 50%~ chance to get Poisoned' or something along those lines. I feel like Drunk should stay consistently Poisoned, but I will experiment with him.

Anyway I plan to reduce <Poison> statuses in game, In large amounts they feel very unfair.

I am adding this option in the next update, thanks!

Thank you!

Currently bluffing/lying jester will say a random number that is not true. So if jester picked 2 Evil, he will say a random number out of 0, 1 or 3. etc.

In one of the future updates there will be a panel in game explaining every character ability for different cases like Poisoned or Evil etc.

great idea! will consider to add this option. Thanks!

oh, that is a good point, currently Drunk always self Poisons, if he gets poisoned again it won't stack nor negate his ability.

Its actually currently impossible for drunk to be healed (since Alchemist heals only Villagers), so his info will always be wrong.