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Very cool game that I actually sunk a decent bit of time into. The ship combat is satisfyingly difficult (as ship combat should be, it's a building-sized vehicle after all). Genuinely fun to zip around and gradually improve your vessel by hopping between the various factions. 

I LOVE your inclusion of the "cutting room floor" section in the game's description - it gives a great insight into the game's development process. I may start doing the same myself :) All of your stretch-goals mentioned in there sound like great ideas. I particularly love the visual idea of the little one-pixel-sized crew members milling around your boat. 

All in all a really great entry. Well done dev! 

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Thanks for checking out! I love putting stuff like the “cut content” in my submission, makes it feel like a devlog lol. Thanks again for giving it a play, hope to see more from you during next month’s jam!