Very cool game that I actually sunk a decent bit of time into. The ship combat is satisfyingly difficult (as ship combat should be, it's a building-sized vehicle after all). Genuinely fun to zip around and gradually improve your vessel by hopping between the various factions.
I LOVE your inclusion of the "cutting room floor" section in the game's description - it gives a great insight into the game's development process. I may start doing the same myself :) All of your stretch-goals mentioned in there sound like great ideas. I particularly love the visual idea of the little one-pixel-sized crew members milling around your boat.
All in all a really great entry. Well done dev!