I'm realizing that I don't know what the game expects of me for some things. I was tasked with fixing a leaky roof in the rain, and now I don't know how to do that. also, using an umbrella handed to me, a number flashed by quickly but I don't know what it was for. That should be slower, and maybe there should be a log showing what's been happening. yes, a log of the events, including what the AI thinks you're supposed to be doing.
I have noticed that I can direct the results of things. It was weird the first set of tasks I was given, and I went back to see if the NPC could direct me to the leak spot, but they just basically said good job, and then didn't mention the other tasks. I had ask about the other tasks and they said oh don't worry about those, have some tea and dry off! lol
There is the NPC memories. You can export them in the settings in game and open it to read it. It only has recent player conversation, a list of events the AI considers memorable, and player’s relationship score for every NPC. The remembered events of an NPC can help you figure out why an NPC might be thinking or saying something, because they do talk to each other once in a while.
Also, I don't believe there is a real umbrella in the game. Though there totally should be one that stops wet on clothes. You likely got a food or drink item named, "Umbrella" as a courtesy since it was raining and when you "used" it you ate or drank the item and the number you saw was the recovered amount. I got a water skin like that.