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Then some personal opinion, in the first flight level boar enemy may always hide behind the cover, then when you are close to suddenly shoot or drop attack so very annoying, hopefully it can make the enemy do not hide all the time.

Regarding the missiles, I hope to be able to adjust a little, the second flight off the appearance of missiles on the upper position leads to often can not hit, and the role of moving relative to the missile speed is a little too slow leads to very difficult to pull away from the distance or to take the test to move to avoid. Here's a tip, for tracking bullets, you can set a slightly slower horizontal launch at first to give the player time to react, and then start tracking at normal speed, as well as rotating a little slower to help reduce the difficulty.

Lastly, about some bugs, mainly in the instant combat section, enemies often get stuck on the edge of platforms and jump repeatedly after stealthing, and the comments below also mention that the second scene enemies disappear after stealthing, but the probability is not high. Laser may trigger continuously if hit.

Oh, and I just forgot to mention that I hope the ability to attack while jumping will be added as well as the third scene where the background is too white to see where the enemies go after stealthing, which is still by far the most difficult part of the game.

(+1)

And just super love this game, but I hope the game shows up next with more sweat and licking smelly feet related content.