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To summarize the problems: the Charge Attack process in the flight shooting level should be set not to be hurt, and after being hurt, I hope to add a period of time not to be hurt as well to increase the adjustment time and escape from the dangerous place, otherwise you will often be attacked consecutively, and the setting of the armor value makes it more difficult to watch the CG, I hope to add a button to directly consume the armor in the full game.

Instant combat part of the hope can increase more guidance and tips, the first time often do not know how to deal with special attacks, the role is not very flexible, especially when jumping often fails, especially by the invasion of armor, I hope that the operation of the reversal of the time before there is a tip or often in the time to attack to jump down is really very annoying, and so there are also times when it will directly cancel the jump command, so that the operation of a hard feeling, and this part of the meter makes watching the CG more difficult, I hope the full game can increase the direct consumption of armor button.And this part of the meter I hope to gradually fade according to the time, after all, the probability of this attack is relatively large, has been accumulating very easy to damage the number of resurrection. Pressing the enemy against the wall when the other side will quickly trigger the stealth jump and drop attack, close when the enemy shot faster than the character often lead to a reaction, I hope to spend more time on the details of these operations to optimize.

As well as after flashbangs, due to the operation problems mentioned above often lead to not enough time to find which is the enemy camouflage items and damage the number of resurrections, it is recommended to add more time or add some more obvious hints to the items that the enemy has turned into. Then there's the addition of midway checkpoints, which help reduce difficulty and make it easier to review a certain section of the battle and pick a level more conveniently.

Then some personal opinion, in the first flight level boar enemy may always hide behind the cover, then when you are close to suddenly shoot or drop attack so very annoying, hopefully it can make the enemy do not hide all the time.

Regarding the missiles, I hope to be able to adjust a little, the second flight off the appearance of missiles on the upper position leads to often can not hit, and the role of moving relative to the missile speed is a little too slow leads to very difficult to pull away from the distance or to take the test to move to avoid. Here's a tip, for tracking bullets, you can set a slightly slower horizontal launch at first to give the player time to react, and then start tracking at normal speed, as well as rotating a little slower to help reduce the difficulty.

Lastly, about some bugs, mainly in the instant combat section, enemies often get stuck on the edge of platforms and jump repeatedly after stealthing, and the comments below also mention that the second scene enemies disappear after stealthing, but the probability is not high. Laser may trigger continuously if hit.

Oh, and I just forgot to mention that I hope the ability to attack while jumping will be added as well as the third scene where the background is too white to see where the enemies go after stealthing, which is still by far the most difficult part of the game.

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And just super love this game, but I hope the game shows up next with more sweat and licking smelly feet related content.