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I liked the art, but the gameplay... not so much. Which I'm sure you probably expected. It's a interesting concept, that's for sure. But, the controls are very clunky, the green gems sometimes get stuck in the walls if you shove them at a weird angle, and it can be very hard to tell where your tunnels are in the later levels.

First simple change I'd suggest is, make the background color of each stripping stage different from the one before it. 

Also, this might be the opposite of simple, but you could make it so that jumping doesn't cause you to dig, just tie that to the down arrow. Or maybe, make digging be directional in some way? Like, there's a "dig" toggle, and while active, your movement will dig in the direction you're pressing.

Aaw I’m glad the art is alright!

Yup the the hit detection was the fastest and laziest implementation, so the gems are really wonky and disappear into the walls.

The tunnel thing I had some problems when I made the under layer dark, it looked like you were digging their skin. But just a different bg should could work, I did make one but scrapped it for some reason, maybe I couldn’t decide the colors or something. So maybe the different bg color or just making all the stages digging the dirt and scrapping the “stripping” part of the game completely.

Wanted to streamline the controls so combined the dig and movement. I had it on down arrow only at first but noticed you might wanna dig while jumping too. A separate dig button would have been the best solution but had the unexplainable urge to make it one handed haha.

Very valid criticism, but probably abandoning this one. Maybe I’ll end up using the destructive terrain on some other project but really don’t feel like working on this more. Thanks for checking it out and commenting!