Thanks for the detailed honest review.
Story time: we had pretty much that planned. After each expedition you'd lose ppl and new characters join the cabin allowing more possibilities.
But, we actually started development on Thursday before the deadline due to personal/work stuff. So we had drastically cut in scope. And even ready made features, already written, such as individual endings based on the character combination, didn't make it because we ran out of time to integrate all of it.