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Hurray very happy to get around to these guys! Following along with their development has been such a treat, and I'm happy to see they've turned out fantastic on the other side!


Was really cool in our discussion before to see how you've developed the mechanics of putting cards in other players hands, a very similar idea to my faction! Whereas my faction may be balanced a little too much to favour the other players, I like how yours incentivizes players to fuel your engine and interact with your faction in a unique way! Slowing your opponents down with these cards also gives your faction a bit more time to get the ball rolling and close the gap. (Although def not slowing em down enough to be annoying, more giving them an incentive to give you the cards you want)


The cards and board layout are well considered and very easy to follow along. And the loyalty track seems mevhically sound and not overpowered by any means. It's tough to tell their balance since like with my faction, it depends a bit on the opponents and how they interact with your cards. But the loyalty track seems like a bit of a limiter to keep anything too crazy under control. 


Under cover is a really sweet and thematic ability. Actually the whole faction fits really well with the swarm theme. You've found a cool animal that totally does swarm, without being a big of some kind!


I def would be interested in playtesting these guys sometime, cause you've definitely found a way to capture my attention with them! Def one of my fave submissions 

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thank you so mutch for your kind words! I definitly hope to playtest these guys more and develop them further, when i do ill be sure to give you a ping!

Please do!