Play game
The Starling Confeatheration's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity/Uniqueness | #8 | 4.174 | 4.174 |
| Clarity of Rules/Mechanics | #15 | 3.304 | 3.304 |
| Use of This Year's Theme | #19 | 3.043 | 3.043 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Includes Law of Root?
No
Includes PnP?
Yes
Includes TTS files?
yes
TTS File URL (If you've uploaded to Steam Workshop)
https://steamcommunity.com/sharedfiles/filedetails/?id=3481008700
Leave a comment
Log in with itch.io to leave a comment.









Comments
This is such a cool faction! I really like the aesthetics you went for with the black and white and you chose great characters for each of the turncoats.
I love the mechanics of infiltrating other players hands to make them draw turncoats and then making them decide if they want to discard it for a normal card and give you more actions. Adds some great dynamics to the game. I really want to give them a try soon to understand them even better.
Awesome job, it's easy to tell that a lot of work and thought went into the faction! (p.s.There's a small typo in the flavor text with a duplicate "the".)
thx for the revieuw! I will definitly playtest them when i have time! And thx for pointing out the typo haha
Hurray very happy to get around to these guys! Following along with their development has been such a treat, and I'm happy to see they've turned out fantastic on the other side!
Was really cool in our discussion before to see how you've developed the mechanics of putting cards in other players hands, a very similar idea to my faction! Whereas my faction may be balanced a little too much to favour the other players, I like how yours incentivizes players to fuel your engine and interact with your faction in a unique way! Slowing your opponents down with these cards also gives your faction a bit more time to get the ball rolling and close the gap. (Although def not slowing em down enough to be annoying, more giving them an incentive to give you the cards you want)
The cards and board layout are well considered and very easy to follow along. And the loyalty track seems mevhically sound and not overpowered by any means. It's tough to tell their balance since like with my faction, it depends a bit on the opponents and how they interact with your cards. But the loyalty track seems like a bit of a limiter to keep anything too crazy under control.
Under cover is a really sweet and thematic ability. Actually the whole faction fits really well with the swarm theme. You've found a cool animal that totally does swarm, without being a big of some kind!
I def would be interested in playtesting these guys sometime, cause you've definitely found a way to capture my attention with them! Def one of my fave submissions
thank you so mutch for your kind words! I definitly hope to playtest these guys more and develop them further, when i do ill be sure to give you a ping!
Please do!