Hello, I played this on stream! The atmosphere overall was very well built, with the custom portraits and light effects.
The story was a little confusing to me, so I didn't know well why I was pushing forward. But floors with a different "leader" helped to give some sort of rhythm to the game.
The boss battles were more like puzzles, I liked them. I can't say the same for the random encounters, since you just have to spam the basic attack at all time. (maybe if the quick time event had different requirements/timing would've been less repetitive).
I also liked the puzzles, even if some of them felt very arbitrary: why would I want to push a statue down the stairs, if I didn't know it has a key piece? (also, I softlocked by pushing it on a wall).
I stopped playing because I got stuck on a puzzle even if I think I tried everything, if you're curious here's the VOD: