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(1 edit) (+1)

Hello, I played this on stream! The atmosphere overall was very well built, with the custom portraits and light effects. 
The story was a little confusing to me, so I didn't know well why I was pushing forward. But floors with a different "leader" helped to give some sort of rhythm to the game.

The boss battles were more like puzzles, I liked them. I can't say the same for the random encounters, since you just have to spam the basic attack at all time. (maybe if the quick time event had different requirements/timing would've been less repetitive).
I also liked the puzzles, even if some of them felt very arbitrary: why would I want to push a statue down the stairs, if I didn't know it has a key piece? (also, I softlocked by pushing it on a wall).

I stopped playing because I got stuck on a puzzle even if I think I tried everything, if you're curious here's the VOD: 

(+1)

good morning, or goodnight, Waldorf. Im a bit busy so couldn't watch the stream fully but Lumi watched it and gave me a basic rundown of your criticisms (and I watched the end of the stream so I got an idea aswell.)

I'm glad you liked the puzzles. And I think you said in the end of the stream the story was nice so I'm glad that was good too. You mentioned something about test players but I kinda make games on a whim and I don't end up thinking about test players or anything. I know that's sounds dumb, but I just like making games n all and just make whatever. The puzzles are a bit confusing, and the story. Sorry about that. I should've made them clearer but ill keep that mind next time. The gameplay is in such a way where fighting the encounters isn't actually important and you only really need to fight the bosses so you could just run past them if you wished. I think I'll address a few story related tidbits later after the jam ends in one big post. But to answer something; every character is mentally weird in some way or another so blocking you off from passing is normal in their heads for their own ideals. And also we never got the time to make a more cohesive ground plan of this all anyway. I'll be sure to fix any mistakes in future projects though. Ill admit the RTP mixture is a bit jank looking but i didnt have time to replace that. Im glad the lighting was pleasing, though. And if you want the answer to the puzzle you were stuck on then you can ask and I'll respond.

Lastly, Lumi has a criticism for YOU. Ahem, "The voices he does are silly and don't fit the characters" Or whatever she said. I mean, that's not a big problem and I think she was just joking. I dunno

Anyway, thanks for playing our game! Goodluck in the jam and have a good day.