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(+2)

Artwork was immersive and clean. Well done.

Audio did its job, no more and no less.

Gameplay involved taking a set of people according to their stats to achieve a success rate high enough that you don't miss too much in the masher part of the cycle. Items exist that create sacrifices to consolidate these stats.

In my own playthrough, I did not interact with the items as I felt they were too risky. Once I got to Azure Cave (9 success rate pips), I could not get through with 4/9 success rate, and so that's where it ended.

Each encounter has a major stat (shown) and a minor stat (not shown). In the starter set for mercenaries, you can always get 4 pips of success rate for 3 mercenaries.

If I were to play again, I would interact with items as soon as I could in order to consolidate as much as possible into 3 people, one for each stat. Would this necessarily result in victory? No, but it would get me a lot closer.

Hi and thanks for playing :D

You are almost correct about stats, but there’s one important detail you seem to missed / forgot / decided to not mention ;)

Underuse of items happens to be common theme, but at this dark path you have to give something to get something. Almost none, of whom I’ve seen playing, used items at first run. Personally, I see that as win for item design.

Hope you had fun playing and thanks for detailed feedback.