Hi! I really really like the asset as of now and it was really easy to setup. I have two issues at the moment, however:
1. Maybe I'm misunderstanding how to use sprite shadows, but it seems they always have the same depth. If I have two trees with one behind the other, is there any way to have the sprite shadow cast to also "hit" the tree behind? Maybe I'm missing something here, but I can't figure out how to have different depths for sprite shadows. If this is not intended, is there some workaround?
Also, is there support for the shadow being distorted by the object behind? So for example, if part of the front tree's shadow hits the tree behind, the shadow would not be cast in the same wayas on the flat ground but look a little distorted (on the tree behind)
2. Is there a way to have a fall off for sprite shadows? Kind of like a mixture between the shadow for the character in the top down/castle demo and a sprite shadow.
Thanks in advance for any help!