Nice! I'll admit I skipped over most dialog to try the mechanics asap, If the double-click behaviour was explained and I missed it that's on me.
For #3 I meant adding a button to load a character's last partner. The player would quickload one of the pair then use that button to load the other and continue their breeding. If you have 5 breeding pairs you would need only 4 quickloads eqch day to go trough all of them.