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(+1)

Great idea on the acceleration for turn speeds! It currently is a static value based on the current sail level, so def feels a little weird.

Currently, combat is basically optional and more of a hurdle to jump during trade routes. I originally wanted ships to possibly drop trade goods (some of them have unique movement which travels between islands as trade routes, so prob defined by that) - but just ran outta time on it.

Thanks for playing!