thanks for the awesome feedback and kind words!
1 - Yeah, I was thinking the same thing! At first, I figured keeping it “realistic” by making you go home to change outfits was cool, but I quickly realized how annoying that is. Already fixed it! now you can swap outfits from the main menu (just hit X or Esc) no matter where you are.
2 - Yup, I mentioned this in the roadmap. Just wrapped up a system I’m calling “lessons.” It’s basically a tutorial, but I made it so it covers not just game mechanics but more stuff too. Like, in the gallery room, stepping on a locked event tile gives you extra info about it. Also, outside job buildings, you can find details like pay, workdays, time of day, etc.
3 - The gallery looks like that because I spent a long time making it work (showing the full scenes) and left the mapping for last. In version 0.1.2, it’s like some abandoned castle on space or something you enter from a dumpster 😅?. In the next version, 0.1.3, I’m adding some more lore where Ren’s imagining it all while bonking her head on the dumpster lid, and the scenes you replay are Ren’s memories (or yours). Oh, and I already added the interactable tiles thing, thanks for the suggestion!
4 - I mentioned a streamer job in the roadmap, but I haven’t fully fleshed it out yet. Just thought it was a cool idea when I was brainstorming jobs. I’m taking note of a bunch of your ideas here!
5 - I think I’m already doing something like this. Like, in the Mr. Pig event, you can dodge the kiss. In the arcade one, you can lose on purpose. And at the pool, you can bail before the event triggers to avoid it. I’m planning to keep adding these player choices, but I like your idea of ramping up or toning down the lewdness based on what Ren does. I’ll work on that!