Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

We have similar games, maybe we can compare notes. I got to 13,000 before it lagged out my game. What is the point of corpse lifetime? I think that might have hurt my framerate the most.

It also might be really cool to be able to upgrade the enemies' stats manually. It felt fairly well balanced in the beginning, just ramped up a little fast once I unlocked double shot. Are enemy upgrades dependent on player upgrades?

Nice game. It would benefit from just a little bit of music or sfx, and some better looking UI. Also, adding bloom to a WorldEnvironmentNode is an easy way to make simple vector art look a lot better.

Hey !

Thanks for the feedback, I will definitely go have a look at your game after :)

To answer your questions, corpse are slowing ennemies so making lifetime longer is a way to keep ennemies furthers from you. But indeed they are very costly because of the physic process, definitely something to improve here :)

for ennemies I'ma happy that you think that too, I wanted to allow player to upgrade them to balance their power, but ended up doing it randomly because I was missing time :p

And yeah for the rest, sfx, UI and balancing, these were also in my todo list, so who knows, maybe I will make an extended version in the futur :p

Thanks again for playing, see you in the review of your game :)