Yeah I had no idea how to automate it in a modern setting when I made it so I just communicated to my tester how to enable it. Its also in the instructions but people these days expect to just have it automated lol I’m such a boomer. Typically I set a toggle to F2 though, I think that’s in the most recent release? Try that to see if that helps. My most recent game The Castle should be better with the screenreader.
Viewing post in godot screenreader - for games comments
Thanks for getting back to me. Yeah, something's definitely not working with the critter game for some reason. I tried it several times and it kept closing the game whenever I would start a new game. Since never played it before, was the only option I could take other than changing a few options under the menu already. I will look into the castle game later. Who knows, might really like it :) Take your time if you need it looking into things; know life outside of making games can be both important and sometimes take a while :)
Yeah! The idea was you’re in a Pokemon-like world, but you are helping treat the rejected monsters so they can have a safe place to stay and be adopted by tamers. They have behavioral issues that make them unwanted and working with them helps them learn how to deal with change better. I never got to get very far with development though and there are a lot of bugs.