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Ahhh yes that was not so clear. Having clicked it though and clicking through patrols and the like, I think maybe you have something here but I'm not sure on the current execution just because the impact of the turn-based choices isn't currently exciting (and likely won't be until/unless animations pick up) and it feels like the narrative bits of the attack-effects are going to get skimmed by fairly quickly and will only be read through the first time around.

Maybe there's some solutions though; perhaps it could be done a bit more like Unicorn Overlord as an autobattler on the patrols, or the less health the enemies/chars have the less clothes/the sexier they look. Who Nose. You're the gamedev! Looking forward to what you do. :)

I want the system to be lightweight but still have room to plan, but I definitely think I'll need to redo bits. I don't know if animations can ever be anythings besides additional particle effects, sprites, and some tilting: drawing the characters and all their costumes in motion would be ridiculously difficult.

I'm not real sold on the game as a concept, I mostly wanted to see if Godot could work. Answer: kiiiinda.