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A member registered Jul 16, 2021 · View creator page →

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Thanks, seems godot works

Pretty much, yeah.

Yeah, it's actually very well thought out, source: trust me bro.

The basic idea is that these are social situations so there is a core situation - for example, a threatening situation - and then there are moment-to-moment opportunities - for example, to bring up money or sex appeal in a threatening situation.

If you do two moment-to-moment opportunities that match back to back, they change the core mood. And you can reorder the moment-to-moment opportunities, so it's sometimes quite possible to choose whether to change moods or not.

I think it has SOME promise, but it clearly needs reworking. I'm thinking maybe just three things instead of five, and maybe the enemy actions are always simply locked to the current mood rather than having moment-to-moment opportunities for them.

I want the system to be lightweight but still have room to plan, but I definitely think I'll need to redo bits. I don't know if animations can ever be anythings besides additional particle effects, sprites, and some tilting: drawing the characters and all their costumes in motion would be ridiculously difficult.

I'm not real sold on the game as a concept, I mostly wanted to see if Godot could work. Answer: kiiiinda.

I think nobody realizes the giant sketch in the apartment is a button. Not their fault, I'll make it look more buttony next time.

Leave 'em here if you like!

Nice to hear, lemme know if you like it/if it runs!

Feel free to fill me in. Thoughts and bug reports and whatever!

Great, thanks. I'll have to put in an options menu!

Yup, gonna not repeat those mistakes. Thanks!

Clearly I'll need to be a lot more careful with the outdoor scenes. Thanks a ton!

Thanks!

It's gonna be running around during halloween, so a bunch of vanilla stuff and cute outfits.

Huh. Hmmmmmm.

Great!

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Really? What other files? Are you running Windows?


Edit: Visual C++ Runtime, presumably.

Nice nice.


The filming is definitely all screwed up at the moment for a lot of reasons, hah!

The whole point of this is to see if it runs for everyone. Just comment here.

This is incredibly nice so far.

I think I found the issue and I'm uploading 0.8b, a hotfix because I mispelled something in the last hotfix. Sigh.

The problem is, my test runs go into the shower before the fabricator scenes. Whoops.

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Even in 0.8a?

Is it a problem finding Lida's outfit? Did you go through the fabricator scene beforehand?

I appreciate these bug reports a lot!

I hope you like it!

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lemme know whatchu think.

If you have the Lida costume bug problem, you're probably running an older version. Version 0.8b is a hotfix for that, or you can fix it by doing anything that changes Lida's mood.

Oh no, I misspelled p and P.


Strange that I didn't catch it, though. Huh. I'll fix it, but you can just ignore and move on, it should work fine.

Let me know what you find in version 0.7a!

Good finds, I'll patch these in the next release!

OK! 6a doesn't have that issue. Thanks for the report!

UGHHHHH I forgot that "%" causes the game to crash. I'll release a patch, but you can safely ignore and continue until then.

Post bugs and opinions and stuff here! Remember to start a new save!

Can't take the credit, it's all automated.

Yeah, I have to figure that out!

Ah! A typo! Thanks, I'll fix it for the next version.

Hm! I suppose I'll just make that direction clearer!

Hm! I'll have to make it clearer. You have to go to the garage during the day. It's next to the port, with the bright orange bikes.

Post bugs and general 0.5 comments here!


Lemme know what you ran into.

I'd be a little more careful not to include the source code if I was worried.