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Version 0.6 Bugs and Stuff! Sticky

A topic by forview created May 16, 2022 Views: 181 Replies: 5
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Developer

Post bugs and opinions and stuff here! Remember to start a new save!

Big fan of this update! The paths to the new scenes were all very intuitive and I like the content itself as well.  I did get a crash when thinking about dressy clothes for Rachel, log pasted below:

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/morning.rpy", line 258, in script call

    call FabricatorGeneral from _call_FabricatorGeneral_1

  File "game/morning.rpy", line 258, in script call

    call FabricatorGeneral from _call_FabricatorGeneral_1

  File "game/moods.rpy", line 204, in script

    "Rachel's idea of showing off is 100% absolutely for sure cosplaying. I could create a rainbow fantasy space suit for her based on her favorite character."

ValueError: unsupported format character 'a' (0x61) at index 37

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/morning.rpy", line 258, in script call

    call FabricatorGeneral from _call_FabricatorGeneral_1

  File "game/morning.rpy", line 258, in script call

    call FabricatorGeneral from _call_FabricatorGeneral_1

  File "game/moods.rpy", line 204, in script

    "Rachel's idea of showing off is 100% absolutely for sure cosplaying. I could create a rainbow fantasy space suit for her based on her favorite character."

  File "renpy/ast.py", line 721, in execute

    renpy.exports.say(who, what, *args, **kwargs)

  File "renpy/exports.py", line 1406, in say

    what = what % tag_quoting_dict

ValueError: unsupported format character 'a' (0x61) at index 37

Windows-10-10.0.22000

Ren'Py 7.4.9.2065

Floating Flowers 0.6

Tue May 17 08:52:49 2022

```

Developer

UGHHHHH I forgot that "%" causes the game to crash. I'll release a patch, but you can safely ignore and continue until then.

Developer

OK! 6a doesn't have that issue. Thanks for the report!

Found a few bugs, only one of which (the one that kicks you back to main menu if you trigger it a couple of times) is particularly noteworthy.  As before, I tried to narrow down the actual script line causing it when I could.

moods.rpy 231: (consulting your notes)
Selecting the notes on Alice also gets you the notes on Beau.  Looks like a missing 'return' between the two.

morning.rpy 435: (Landing pad, morning)
Selecting "Say goodbye" when talking to Rachel hits a 'return' statment that was reached without a corresponding 'call'.  Player gets dumped to the last unused location in the return stack, or kicked to the main menu if the return stack is empty.  Could probably be fixed by replacing the 'return' with a 'jump morningDock'

morning.rpy 629 and 658: (Hunter's room, day)
These two sections use the old background art (bg roomhunter instead of bg roomhunter day), so the hole in the wall appears to change dramatically in size between day and night.

script.rpy 181: (map screen)
Selecting Factory and then cancelling out of the map screen takes you to the garden.  Swapping "call .start from _call_map_start_2" with "jump .start" _should_ fix it, but I haven't tested that.

tutorialscenes.rpy 313 and 329: (welcome party; the "Tape? Tape." segment)
Not sure if two copies of the welcome wallflowers panel are meant to be visible at the same time.  Could be a bug, could be my brain being weird about it.

Developer

Good finds, I'll patch these in the next release!

Developer archived this topic