Ahhh yes that was not so clear. Having clicked it though and clicking through patrols and the like, I think maybe you have something here but I'm not sure on the current execution just because the impact of the turn-based choices isn't currently exciting (and likely won't be until/unless animations pick up) and it feels like the narrative bits of the attack-effects are going to get skimmed by fairly quickly and will only be read through the first time around.
Maybe there's some solutions though; perhaps it could be done a bit more like Unicorn Overlord as an autobattler on the patrols, or the less health the enemies/chars have the less clothes/the sexier they look. Who Nose. You're the gamedev! Looking forward to what you do. :)
TDL
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A little test, a little drone, to make you smile, when you're alone
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