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(1 edit) (+2)

I tried multiple times and I think I don't get it, oops xD

The tutorial didn't mention the beat mechanic at all, unless I missed it somehow, but from the description I get that it's a rhythm game.

So I choose one or more creatures, which adds them to the bar above, then press the book and the track plays. Then I click... anywhere? To hit the notes? I time it to the beat and the visuals but get really poor scores, not sure what I'm doing wrong. And not sure what adding more creatures does, they don't seem to get summoned at all, I just get damaged and die eventually.

What am I doing wrong? I'd like to enjoy it, there's clearly a nice concept here!

Sorry for the late reply and thanks to taking the time to actually give it a few tries!

We expected that our game was going to be kind of tough to ge into but i'll try to explain how it works a bit better so you can have a better experience! <3

So the gameplay its divided in two phases. The first phase is like the planning phase. In this phase you have to select how many units you want to play to defeat the enemies on top. We always recommend to take advantage of the immunity time at the start of each level to play one unit and then star building a snowball effect slowly playing more and more units.

The second phase starts when you click on the book. Here you will start to play the rhythm mini game, following the patterns of each unit you chose to play, and you start to click on the pentagram or just using the Spacebar (Which i think is easier to play). At the same time that you're playing the rhythm minigame, the combat on the top of the screen also starts to unfold. 

Keeping in mind that the amount of units you're going to play will determine how long the combat will be is vital to survive the fight!

Sorry for the long answer, some of this should've been on the tutorial but we didn't have the time to design it that well xD

(+2)

Aah, I see now! Yeah this would be a lot clearer with some feedback (pointing hand cursor when mousing over the book and of course like others mentioned, visual/audio feedback when hitting/missing the notes). 

I'll try again in the evening, thanks for explaining it :D