I beat it in 23 minutes on my second try. I got 9/10, and missed the last gem because I accidentally flew too high and ended the game. I agree with most people, it is way too difficult, especially with the wall jumps. Even the jump in the first room requires a bit of precision. I love the art style, and the fire/ice color-schemes look really good. The controls seem fine for the most part, with the same layout as PICO-8 games, but I wish I could have had an easier spot to practice the wall slide before I had to do the really tricky move. Once I got it though, it felt really nice.
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Hello! Great job, thank you for playing the game to completion (I deeply appreciate the dedication and patience) and the feedback. That beginning/ending screen is badly designed, it's a 10/10 samples in my heart! Completely agree, the early areas need a redesign as the difficulty curve is all over the place. The wall slides/jumps ended up being the most difficult thing in the game, but also in my head it made sense for that to be the first upgrade as the jetpack would render it obsolete in many situations (although not all of them, as it's a lot harder to control). Originally the jetpack/flamer were designed to have a fuel resource which I had to cut (more for level design concerns than feasibility). The game even had a functional wall jump unlock which got cut to streamline level design. Looking back, perhaps a better order could have been flamethrower -> slide -> jetpack. Sorry for the rant, I enjoy discussing design quite a bit.
Cheers