Thanks! I was aiming for an .IO game style. To be honest, I didn’t have much time to optimize performance or do a lot of playtesting, which is why the FPS is a bit low and, based on most comments, the game is too hard. I had planned to introduce bombs that you could collect and use against the enemies, but I was too busy with work and didn’t have enough time to implement it. Maybe one day I will make those changes! :D