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(+1)

Cute lil blobby fellows; I like the feel of it.

I felt like there was definitely supposed to be a specific order you’re meant to do things in, but I could have used more feedback indicating the difference between picking the right way and the wrong way. Is it bad to get cards that show up in the upper area?

(+1)

The only way to "lose" the puzzle is: 

1. End up with 2 status effects (center left) of the same parity (across from each other), soft locking you from any other status transitions.

2. Running out of little guys to interact with, and having 0 cards in your hand (top left), with a status effect, leaving you incurable.

You acquire a card in your hand when you attempt to interact with a guy who is directly weaker than your status effect. Acquiring cards in your hand is neutral. You can use cards:

1. from the top with Y, effectively storing and reusing an interaction with said little fellow.

2. from the bottom by acquiring 4 cards, bumping you back down to the limit of 3, while using the discarded card similarly to #1

#2 is supposed to be a punishment while #1 is admittedly less restricted than we would have liked. Many puzzles can be solved in shorter solution paths than designed by using multiple cards with Y at the right time. Unfortunately, we struggled to restrict #1 in a way that wasn't too frustrating, confusing, or rendered puzzles impossible.

In retrospect: I have an unhealthy aversion to text in my games. A bit more verbosity over the hints in the bottom right for the first few tutorial levels would've went a long way.

Very apt feedback, thank you!

(+1)

Makes sense; thanks!

In retrospect: I have an unhealthy aversion to text in my games. A bit more verbosity over the hints in the bottom right for the first few tutorial levels would’ve went a long way.

It doesn’t have to be in the game either; like you could put the explanation in the itch description too. The nice thing is the itch description isn’t locked during the jam period; I have added a few hints to my game’s description even once the submission period ended.

Very good point, I updated what my partner wrote. Hopefully the manual makes the gameplay a little clearer.