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(+1)

Makes sense; thanks!

In retrospect: I have an unhealthy aversion to text in my games. A bit more verbosity over the hints in the bottom right for the first few tutorial levels would’ve went a long way.

It doesn’t have to be in the game either; like you could put the explanation in the itch description too. The nice thing is the itch description isn’t locked during the jam period; I have added a few hints to my game’s description even once the submission period ended.

Very good point, I updated what my partner wrote. Hopefully the manual makes the gameplay a little clearer.