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I was told that the character sprites does not work out of the box for Ascension Intersect Engine (which uses RPG Maker compatiable sizes/png) without any modifications. Intersect Engine uses 4 sprites on each row per sheet while yours uses 3 sprites per row. Is there a way for it to be compatible like that?


On a side note, would you also have an enemies/boss creation tool?

Hey DjKnite, the tool exports sprites in formats compatible with RPG Maker (VX, MV, MZ), so if your engine supports those formats, you can export and use them without issues. As for enemies or bosses, I don’t currently have a creation tool for those. While it’s not impossible to make one, it would be quite hard since enemies tend to have very different designs and styles.

(+1)

Good news is that I found a rpg maker to Intersect converter that should work. Waiting for the next big sale and then I grab these assets. They look good