Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

It makes sense that you roll, but roll what? Crewed Rules says 3d6 for ability and 2d6 for skill, but does the required skill/ability entirely depend on what the player thinks fits the best? I'm not entirely against that seeing how there's so many different actions the game offers, but I guess this leads into the response I posted to your recent action post.

Based on your feedback it looks like I’ll be more explicit here in the next update. Player thinks best is appropriate but that also means some skills will be favoured more than others and I think there’s some non-obvious choices that might be more interesting.

(+1)

Yeah, if only because this game seems to sway back and forth between numerical objectivity and 'do what you want' pretty rapidly, which can get a bit confusing when you are trying to interpret rules, and are left wondering if something truly is left up to you, or if its just hiding somewhere else in the rulebook.

(+1)

I suspect its based on the interest level of the author in the thing being described.

Thanks for this feedback by the way - it’s a useful lens to think about things in the game.

Of course! This game is an amazing passion project and I'd love to see it reach more people, so this is my way of contributing :) I'm a solo developer myself (though I focus more on board games than ttrpgs), so I understand the difficulties inherent to developing something massive by yourself. People see things in ways you never thought to see them, break things in ways you never thought could be broken; and that's an important step in any game design.