TY for the feeedback and kind words :D I think we've got the same mindset on this kind of thing. My approach is, like you pointed out, to try and bring the action (player, enemies, projectiles, interactive thingies) into focus with stronger colors, contrast, and details. But maybe I forgot about my own guidelines a little bit trying to bring things more in line with the arcade : P The cave texture is a good example of that. What I do like about it is it makes things look less samey.. I'll give this a think.
100% agree on the statues tbh. They never made much sense to me, but again enough people missed them for me to give it a shot.
Version 0.33 uses a newer version of Scorpion so there might be some differences I need to account for there. I'll have to rework quite a few things anyway so hopefully I can get the speed back up