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TY for the feeedback and kind words :D I think we've got the same mindset on this kind of thing. My approach is, like you pointed out, to try and bring the action (player, enemies, projectiles, interactive thingies) into focus with stronger colors, contrast, and details. But maybe I forgot about my own guidelines a little bit trying to bring things more in line with the arcade : P The cave texture is a good example of that. What I do like about it is it makes things look less samey.. I'll give this a think. 

100% agree on the statues tbh. They never made much sense to me, but again enough people missed them for me to give it a shot.

Version 0.33 uses a newer version of Scorpion so there might be some differences I need to account for there. I'll have to rework quite a few things anyway so hopefully I can get the speed back up

Thank you very much for your reply. I realise that converting Rastan is a huge job - and that you have already done an enormous amount of work on the first two levels. So I really don't want to put more pressure on you! 

No doubt, lots of people  besides myself  are asking you to make changes: add stuff, take away stuff etc. This may not be as helpful as we intend! 

Personally, I think you are the one best placed to judge what to leave in and take out. I advise taking all suggestions with a pinch of salt - including my suggestions!

Thanks again for all the effort, skill and talent you've put in to this. Back in the day,  I always wanted an Amiga version of Rastan. And it's finally arrived! The version you've created was definitely worth waiting for.