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basementApe

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A member registered Jul 01, 2023 · View creator page →

Creator of

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TY for the feeedback and kind words :D I think we've got the same mindset on this kind of thing. My approach is, like you pointed out, to try and bring the action (player, enemies, projectiles, interactive thingies) into focus with stronger colors, contrast, and details. But maybe I forgot about my own guidelines a little bit trying to bring things more in line with the arcade : P The cave texture is a good example of that. What I do like about it is it makes things look less samey.. I'll give this a think. 

100% agree on the statues tbh. They never made much sense to me, but again enough people missed them for me to give it a shot.

Version 0.33 uses a newer version of Scorpion so there might be some differences I need to account for there. I'll have to rework quite a few things anyway so hopefully I can get the speed back up

First off, thanks for the comprehensive feedback! You make a lot of good points, hadn't thought of a few of those :) 

- Password system is coming for sure

- I'm sorting out some incompatibilities with the latest Scorpion version, and then there's life stuff to deal with too. Hopefully I can get an update out before too long (the moving platform collision glitch in particular irks me)

- I see your point about bumping up the RAM req (nice color tweaks btw). I *might* do an AGA only version and do sth similar for that. In fact, why not? The OCS version will stay at the current req tho. Squeezing everything into those strict limits is part of the fun for me.

- High jumps are coming! Just haven't needed to put them in for level 1 so I didn't. But I will :) Not being able to change the mid-air trajectory is an arcade-thing... but we'll see. I've been taking quite a few liberties already heh

- The black line is a copper bug thingy that might be fixed in the latest SE, haven't tested yet.

Happy you like the boss! I'm real happy with how he turned out too :D

Coming soon! I got a pretty major bug I need to squash too

Thanks for playing! :D Looks like there's a moving platform bug there. Oh noes :| 

(1 edit)

Small Christmas update!

Version 0.33 revamps level 1-1 backgrounds to bring them a bit more in line with the arcade original. I've also made some tweaks to make that level flow a bit better, and finally proper checkpoint icons.

Sorry about the radio silence everyone! I hit some technical difficulties that made me put the project on hold, and then lots of life stuff happened, as it does sometimes.

I also wanted to say thank you to everyone for your support and kind words. It means a lot :D

I'm working on level 2 at the moment, and updating the project to work properly with the newest Scorpion version. I think I'll release new versions as new levels finish, with a password save system so you don't have to start from the beginning every time.

Got it! Extra continues are definitely coming along with tweaks to the difficulty and the general flow of things. Thank you both for the feedback :D

Thanks :)

o_0 Random hang-ups you say? On alpha 0.20? 0.20 was running dangerously close to the chip RAM limit so that could be it. If not then that sounds like something I should investigate.

Omg how did you manage to find all those bugs haha

Looks like there may be another bugfix update for the demo after all xD

Nice! I don't have an actual Amiga to test on so it's good to hear it runs as expected on the real thing :)

(1 edit)

Alpha 0.30 is out now!! New download above!

Changes from alpha 0.20 include:

- Overhauled and improved level 1-A music and sfx by Tsak!

- Major visual upgrades to level 1-A.

- Minor upgrades to level 1-B.

- Fixes most known bugs:

 * Fixed broken enemy projectile collisions.

 * Downward plunge attacks no longer glitch out.

 * Broken spine syndrome when turning around mid-attack fixed.

 * Same fix applied for respawning after death.

 * Fixed rope climb animation that wouldn't play sometimes.

- Gameplay enhancements:

 * Flamesword projectile collisions tweaked to be more effective.

 * Made collision boxes for downward plunge attacks bigger.

 * Widened rope collision boxes to make them easier to grab onto.

Thanks again everybody! I'm blown away by all the positive response, wow! 

There's a bit of a problem with HD loading atm, but I'll upload a HD version as well when it's all sorted out.

Thanks everybody, I'm glad you enjoy it :))