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Wow you've found a ton of design space to work with here, super cool! Between the use of a pawn, the use of paths, and even holding your hand backwards haha. I kept having questions like "but how will they craft, since it's such a big part of the game". But then on reading further I think you've found an elegant solution to that problem. Super creative! 

I do think their scoring mechanism SHOULD be located under their evening phase instead of its own spot though. My IRL games we sometimes forget to score for rats etc anyways, it might be easier to forget if it's not with your normal actions and phases :p

(+1)

Thanks! The scoring mechanism being there is because the day's actions are a bit too wordy/cluttered for it to fit without making them too tiny, it's not perfect but it's as good as I can get it.