Downloaded version 0.8.4.2. Why did they raise the chance of escape? 20-35%. Adding captured fighters becomes a futile exercise. They'll run anyway. Did not escape in 1 day - will escape in 2 or 5. There are few mercenaries. Captured Mae on a quest and she escaped. More precisely tried. And if there was an attempt to escape, keeping the character at home is already useless. He will run again in a few days.
In 0.8.3.8, 96 seats were missing. In 0.8.4.2, I keep 20 characters in the house.
The technique was also weakened. I used to go to university. Now it makes no sense to pump him science for the sake of 100 coins at all.