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(1 edit)

Thank you!
I was going for grizzled/experienced spacer, so glad that it came off as that.
I'm not much of an artist so I'm glad it was enjoyable. It is all vector art exported to png files. I used inkscape, and it let me knock out the graphics fairly quickly and make them passable. It was certainly the thing I was most concerned about getting decent with my limited skill in the area.

The intention was to click and hold anywhere on the junkpile. I probably should have added an instruction button alongside the story and credits, just didn't get to it. 

You can gather from multiple junkpiles if they spawn on top of each other and you click and hold in the overlap area, so you could get materials twice as fast, or more if more piles overlap. But I probably should have upped the gather speed.

The visuals were just fluff, and are randomly chosen when each junkpile spawns (internally I called it cruft and there are just 4 variations). I was thinking of implementing what you were thinking of, but ya, time ran out sadly.

The ending could have used some more polish. I just had it pan the camera up slightly, then cleared the rocket object when it fully escaped the screen. I was going to add a timer as well for a sort of score at the end, but since material gathering was purely RNG I left it.

Thank you for reviewing it! :)