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I loved the story in this game! It really felt like I was reading slang from the future, which really helped with immersion into the game. A neat idea, and I can see how it would make sense for "trashteroids" to form in space under these circumstances! The art in the game was also cute.


I loved that the mouse turned into a shovel when hovering over a spot you can search for materials, but I found it rather tedious to actually dig for resources. Was it that I had to click in just the right spot or just click the mound over and over? I was never quite sure. Also was not sure if the visuals were supposed to indicate which resources I could find in which mound? A little more explanation might have helped.

Also, might be a bug, but after I left the planet and got Victory! I noticed I could still click on the trashteroid and collect more resources, like the game hadn't actually ended. Maybe set it to return to the main menu after a bit?

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Thank you!
I was going for grizzled/experienced spacer, so glad that it came off as that.
I'm not much of an artist so I'm glad it was enjoyable. It is all vector art exported to png files. I used inkscape, and it let me knock out the graphics fairly quickly and make them passable. It was certainly the thing I was most concerned about getting decent with my limited skill in the area.

The intention was to click and hold anywhere on the junkpile. I probably should have added an instruction button alongside the story and credits, just didn't get to it. 

You can gather from multiple junkpiles if they spawn on top of each other and you click and hold in the overlap area, so you could get materials twice as fast, or more if more piles overlap. But I probably should have upped the gather speed.

The visuals were just fluff, and are randomly chosen when each junkpile spawns (internally I called it cruft and there are just 4 variations). I was thinking of implementing what you were thinking of, but ya, time ran out sadly.

The ending could have used some more polish. I just had it pan the camera up slightly, then cleared the rocket object when it fully escaped the screen. I was going to add a timer as well for a sort of score at the end, but since material gathering was purely RNG I left it.

Thank you for reviewing it! :)