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(+1)

I regret to say that this is simply too difficult. The controls seem unorthodox, at least to me. The precise movements required to get into and out of the leftmost area took many attempts, and the distance to a checkpoint from there set me back several times. I wasn’t able to progress at all after unlocking wall sliding and reaching the next two checkpoints.

Still, the art is is great. The sounds and animations help bring it all to life. I hope you’re able to balance the difficulty once the jam is over. Good work!

(+1)

Hello and thank you very much for trying the game and precious feedback. I definitely agree with you, sorry for the frustrating experience. May I ask you what you didn't like about the controls? Was the screen you got stuck at the one in the screenshots?

Cheers

(+1)

Yes, the scene in the screenshot is where I got stuck. After coming back to it again, I did figure out how to get past it. Still, it’s very unclear and requires more precise movements.

After progressing a little further, I managed to soft lock myself. While sliding down a wall, ice cubes regenerated on top of me and trapped me. I could melt one, but not both. A reset key could be another thing you add for this reason.

As for the controls, I may just be used to control schemes closer to WSAD. Arrow keys to move and Z to jump felt weird, but I did get used to it.

(+1)

Thank you for the reply! Yes that is an annoying bug :( that was supposed to trigger a dedicated freezing death animation, but I was so rushed that it remained on the to-do list! Anyway your suggestion is still very valid and good: it's very easy to add a pause menu button to go to the most recent checkpoint, especially since I didn't manage to implement game saves. I will do so after the jam is done!