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(+1)

I saw the posts in the in--progress channel on discord and was like 'whaaat' someone is making white knuckle for gwj?? I loved the atmosphere, a lot of the section were very fun to play, with a few being very frustrating. I def think you should implement an input buffer so if you click a few frames too early, sometimes I really felt like I clicked on the rock but it didn't register. But this could just be a skill issue. Really good entry for the jam, I wish I could get to the end lol!!

(+1)

Thank you so much. No it’s not a skill issue, we definetly need to add some input buffering / cayote time!