Could you, perhaps, be more specific? The only thing that I could construe as a hint is "switch.5" and "5" due to their odd placement, but flicking either of them doesn't seem to do anything.
Messing with the "story" value doesn't work because it instantly resets to -999.
"Scope", despite seeming like it's related to the "Out of scope" errors, does nothing.
Setting "Acker Route" to 100 doesn't seem to do anything.
Teleporting to earlier segments seems to be a red herring since it also changes your in-game progress, including the hints you get from the overly-cryptic-and-generally-unhelpful tree.
Maybe "Glitch delete" is important as it seems to mess with the formatter, which I don't think happens in the base game. But all it does is change the sprite, so that's a dead-end too.
"He fucked up" doesn't do anything and neither does it's successor.
I even went back to actually play the game normally instead of immediately trying to jump out of bounds, and there were no hints there either.
And the rest of the debug thingamajigs are too numerous and incomprehensible for me to bother experimenting with them, especially when I have no way to tell if I'm doing something right or if I'm just wasting time on a red-herring/dead-end.