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(+1)

Didn’t work in Safari, had to load in Chromium.

Looks great, and initially the network layer worked fine, but started lagging very quickly, and soon became completely unresponsive. After a server reboot, losing all data (!!!), we started over.

I planted a giant grid of cabbages. World of cabbages. If you pull a cabbage from a spot where it couldn’t spawn, turns out it becomes an infinite cabbage.

My visions of cabbage world conquest were cut short by lag reaching unusable levels again.

Front end worked fine, if only in one browser, network & server are seriously buggy.

Haha, a lovely tale of lag and cabbage related bugs. Thanks for trying! (and apologies for all the bugs)

Oh and re: Safari: Apple still has not shipped the bug fix to their Wasm tail call implementation that makes Hoot binaries work. I hope browser compatibility is no longer an issue by the next jam (which is something I said last jam, so we'll see.)